Treasure Swipe was a game I co-created with Matt Leffler at Workinman. We were needing to show to our clients that we were capable of mobile development (this was back in 2012-ish) and we had a few mobile prototypes we were working. Treasure Swipe was the most polished of them and were able to release the game on the App Store. It was an interesting challenge keeping the game visually engaging while working with the asset limitations for the engine we were developing it in (Cocos 2d). All in all we were able to deliver a concise but visually beautiful game to mobile. Plus the work we did on Treasure Swipe gave us a solid proving tool for our mobile development capabilities.