Hello! My name is Peter Lazarski. It’s nice to meet you.
My experience history:
Product Designer II at Datto (November, 2021 – Current)
Focused on workflows relating to subscription management in the Datto Partner Portal.
Created interactive prototypes to demonstrate planned features and gather feedback from customers and engineering.
Senior Associate, UI/UX at EagleDream Technologies, part of the PwC Network (July, 2019 – November, 2021)
Led ui/ux efforts in designing a financial industry platform application.
Supported ui/ux efforts in designing a health insurance industry application.
Created visual design, communication design, and ui/ux work for web and software products.
Balanced multiple projects of varied scale using Agile and Scrum methodologies.
Art Director at Workinman Interactive (July, 2013 – April, 2019)
Managed production teams ranging from 3 to 10 people with project timelines spanning anywhere between five weeks and two years.
My teams worked on numerous interactive products for national brands.
Organized training and professional development for our in house artists and facilitated better collaboration between our blended teams of artists and developers.
Clients included Nickelodeon, Disney, Sesame Street, NBC, Unity, and Google.
Designer at Workinman (July, 2010 – July, 2013)
Created visual design and ui work for interactive products.
Work included design, illustration, animation, comping and wireframing.
Freelance interactive designer at Partners and Napier (February, 2010 – May, 2010)
On-site freelance design for clients including Kodak, Bausch & Lomb, Constellation Wine, and others.
Adjunct Professor at Rochester Institute of Technology (September, 2007 – November, 2010)
Taught in the RIT School of Graphic Design, College of Imaging Arts and Sciences.
Courses included Intro to Web Design, Intro to Time Based Design, Computer Skills: Vector Imaging, and Computer Skills: Raster Imaging.
New Media Designer at Dawnbreaker, Inc. (August, 2005 – October, 2007)
Motion graphics, ui, and interactive design work for in house and client projects. Clients included the NAVY, Department of Energy, Department of Defense, and private technology and research firms.
- After Effects
- IP Development
- Screen Printing
- Public Speaking
- Community Management
- Trade Shows
- HTML + CSS
- GML (GameMaker)
Recognition & Honors
- 2018 New York State Game Dev Challenge finalist in the Indie category for Abyxsis.
- 2015, 2014 Congressional App Challenge Workshop hosted by Congresswoman Louise Slaughter, judge and presenter.
- 2014 Webby Awards Honoree for Super Brawl 3.
- Graphic Design at Rochester Institute of Technology (2001 – 2005) in the School of Graphic Design within the College of Imaging Arts and Sciences (CIAS).
- Minor in Japanese Language and Culture
- AWS Certified Cloud Practitioner (March, 2021)
- PwC: Human-Centered Design (April, 2021)